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Your build picks up a little bit by act two when you get Gunbot and Dynamo Field. I will add that heal bot for the most part does take care of mana regeneration due to its tier one bonus, but I found myself still needing some more mana regeneration. For me personally I struggled a bit at the end of act one, and the beginning of act two because I couldn’t sustain mana. Where you can transmute in an attempt to acquire mana regeneration gems, and other gems you need. This is why I recommend saving as many socket able gems as possible for act two. Once you’ve hit level fourteen unless you’ve picked up some nice gear, you’ll probably notice your mana isn’t really in shape for all that spider mine spamming. I will talk more about Forcefield in a moment. Though don’t try it yourself, I don’t think it’s worth risking. I found myself absorbing traps in dungeons even. I mean, it literally absorbs pretty much anything from what I noticed. It last for thirty seconds, and best of all after you use it, it only has an eight second cooldown. As it sounds, this skill creates a Forcefield around your character that can consume up to a certain amount of damage. Even though that won’t be very many times once you pick up Forcefield at level seven, which is probably why engineer is so amazing. If you noticed the tier bonus for Spider Mines is a mana reduction for the skill, and adding skill points into spider mines without bringing it up to its tier bonus, will just result in you spending more mana than you need to.Īs for Bulwark, that’s pretty self-explanatory, you’ll need all the defense you can get for the times you actually do take damage. That’s when you’ll want to invest four skill points into it. Also, speaking of tier two bonuses, when you do get level fourteen, I would only put one point in spider mines, and don’t worry about it until level twenty. He’s like a George Foreman grill, “just set ‘em and forget ‘em”. Heal Bot isn’t very useful in my opinion at the start of the game, but once he gets his tier one bonus, heal bot is your best friend. My character’s block was still not at fifty percent.īack to talking about skills, as I mentioned earlier, at the start you’ll want to go to the skill respec guy in town to take off your beginning skill, add Heal Bot, Bulwark, and find a cannon at the blacksmith, hopefully he has one.
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Eventually you’ll be spending points for dexterity I assume, but even after beating the game on hardcore elite. Especially since your block chance is capped at fifty percent. Then dodge probably plays a more important role.
Engineer torchlight 2 build plus#
Though I’m sure at level sixty plus when you’ve long past beaten the game, and simply working on leveling for the sake of end-game grinding. But for me personally, dodging didn’t really play a factor when you’re plowing so many points into vitality that your high block chance becomes the more beneficial investment. You might also want to put a few points in dexterity every once in a while with a goal in mind of gaining a plus one percent to dodge every few levels. Now the reason I say it’s dependent on the gear you find. That’s why you don’t need to put any points in strength. A hidden damage modifier in this game that can only be tracked by adding the percentage’s up yourself, and just realizing that if you equip some gear that brings you up to plus eighty percent minion damage, then you’re doing an ass load of damage. The damage output for spider mines are minion based. It varies on what gear you find in your play-through, but for the most part. Once you get spider mines, just take off blast cannon, and you’re good to go.īefore I go any further into other skills, I want to mention the stat distribution for this build. Until you get to level fourteen you’re going to want to use cannons, and investing a skill point into Blast Cannon at level seven will really help. This is where skill respec’s comes in handy from my tip video. That mean’s this build is slow getting started because you can’t get Spider Mines until level fourteen. These tiny effective little babies are like a heat seeking missiles with an exploding punch. So to start off I will say, the main skill for this build, are the Spider Mines. But taking them on is definitely easier with this build. You’ll still feel that nervous feeling you get when you are in tight corridors with twenty mobs chasing after you. This is probably the easiest way to beat Torchlight 2 on Hardcore Elite, but I don’t mean to discredit this build by any means. I’m going to explain a bit about a build that I like to call, the Engineer Mechanist. Torchlight 2: The Mechanist Engineer Guide (YouTube Link)